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GeForce GTX 580 vs Geforce GTX 690

Intro

The GeForce GTX 580 comes with a core clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also makes use of a 384-bit memory bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Geforce GTX 690, which has a clock frequency of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 580 4956 points
Difference: 8155 (165%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 244 Watts
Geforce GTX 690 300 Watts
Difference: 56 Watts (23%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 should be quite a bit faster than the GeForce GTX 580 overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 192128 (100%)

Texel Rate

The Geforce GTX 690 will be much (approximately 374%) faster with regards to AF than the GeForce GTX 580. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 184832 (374%)

Pixel Rate

The Geforce GTX 690 should be quite a bit (about 58%) better at anti-aliasing than the GeForce GTX 580, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 21504 (58%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 580

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Geforce GTX 690
Manufacturer nVidia nVidia
Year November 2010 April 2012
Code Name GF110 GK104
Memory 1536 MB 2048 MB (x2)
Core Speed 772 MHz 915 MHz (x2)
Memory Speed 4008 MHz 6008 MHz (x2)
Power (Max TDP) 244 watts 300 watts
Bandwidth 192384 MB/sec 384512 MB/sec
Texel Rate 49408 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 512 1536 (x2)
Texture Mapping Units 64 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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