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Geforce GTX 690 vs Radeon HD 6570 (OEM) 1GB

Intro

The Geforce GTX 690 features a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 TAUs, and 32 ROPs.

Compare those specs to the Radeon HD 6570 (OEM) 1GB, which features GPU clock speed of 650 MHz, and 1024 MB of GDDR3 RAM running at 900 MHz through a 128-bit bus. It also is comprised of 480 Stream Processors, 24 Texture Address Units, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon HD 6570 (OEM) 1GB 850 points
Difference: 12261 (1442%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 1GB 50 Watts
Geforce GTX 690 300 Watts
Difference: 250 Watts (500%)

Memory Bandwidth

The Geforce GTX 690 should theoretically be quite a bit faster than the Radeon HD 6570 (OEM) 1GB in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 6570 (OEM) 1GB 28800 MB/sec
Difference: 355712 (1235%)

Texel Rate

The Geforce GTX 690 is quite a bit (more or less 1402%) more effective at texture filtering than the Radeon HD 6570 (OEM) 1GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 6570 (OEM) 1GB 15600 Mtexels/sec
Difference: 218640 (1402%)

Pixel Rate

The Geforce GTX 690 should be a lot (about 1026%) more effective at FSAA than the Radeon HD 6570 (OEM) 1GB, and will be capable of handling higher resolutions better. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 6570 (OEM) 1GB 5200 Mpixels/sec
Difference: 53360 (1026%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 6570 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 6570 (OEM) 1GB
Manufacturer nVidia AMD
Year April 2012 February 2011
Code Name GK104 Turks
Memory 2048 MB (x2) 1024 MB
Core Speed 915 MHz (x2) 650 MHz
Memory Speed 6008 MHz (x2) 1800 MHz
Power (Max TDP) 300 watts 50 watts
Bandwidth 384512 MB/sec 28800 MB/sec
Texel Rate 234240 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 5200 Mpixels/sec
Unified Shaders 1536 (x2) 480
Texture Mapping Units 128 (x2) 24
Render Output Units 32 (x2) 8
Bus Type GDDR5 GDDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 715 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 6570 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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