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Geforce GTX 670 vs Radeon HD 6990

Intro

The Geforce GTX 670 makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory is set to run at a speed of 1500 MHz on this particular model. It features 1344 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.

Compare all that to the Radeon HD 6990, which uses a 40 nm design. AMD has set the core speed at 830 MHz. The GDDR5 memory works at a speed of 1250 MHz on this specific card. It features 1536 SPUs as well as 96 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
Radeon HD 6990 5820 points
Difference: 1531 (26%)

Ethereum Mining Hash Rate

Radeon HD 6990 24 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 11 (85%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon HD 6990 375 Watts
Difference: 205 Watts (121%)

Memory Bandwidth

In theory, the Radeon HD 6990 is 67% faster than the Geforce GTX 670 overall, because of its higher bandwidth. (explain)

Radeon HD 6990 320000 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 128000 (67%)

Texel Rate

The Radeon HD 6990 will be a lot (approximately 56%) better at texture filtering than the Geforce GTX 670. (explain)

Radeon HD 6990 159360 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 56880 (56%)

Pixel Rate

The Radeon HD 6990 is a lot (about 81%) more effective at anti-aliasing than the Geforce GTX 670, and able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 6990 53120 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 23840 (81%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon HD 6990

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon HD 6990
Manufacturer nVidia AMD
Year May 2012 March 2011
Code Name GK104 Antilles
Memory 2048 MB 2048 MB (x2)
Core Speed 915 MHz 830 MHz (x2)
Memory Speed 6000 MHz 5000 MHz (x2)
Power (Max TDP) 170 watts 375 watts
Bandwidth 192000 MB/sec 320000 MB/sec
Texel Rate 102480 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 1344 1536 (x2)
Texture Mapping Units 112 96 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 3540 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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