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GeForce GTX 550 Ti vs Geforce GTX 670

Intro

The GeForce GTX 550 Ti has core speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 memory. It features 192 SPUs along with 32 Texture Address Units and 24 Rasterization Operator Units.

Compare all that to the Geforce GTX 670, which comes with a clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 550 Ti 1897 points
Difference: 5454 (288%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Geforce GTX 670 170 Watts
Difference: 54 Watts (47%)

Memory Bandwidth

In theory, the Geforce GTX 670 will be 95% faster than the GeForce GTX 550 Ti in general, because of its greater bandwidth. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 93504 (95%)

Texel Rate

The Geforce GTX 670 should be much (more or less 256%) more effective at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 73680 (256%)

Pixel Rate

The Geforce GTX 670 should be much (more or less 36%) more effective at anti-aliasing than the GeForce GTX 550 Ti, and should be able to handle higher screen resolutions without slowing down too much. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 7680 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Geforce GTX 670
Manufacturer nVidia nVidia
Year March 2011 May 2012
Code Name GF116 GK104
Memory 1024 MB 2048 MB
Core Speed 900 MHz 915 MHz
Memory Speed 4104 MHz 6000 MHz
Power (Max TDP) 116 watts 170 watts
Bandwidth 98496 MB/sec 192000 MB/sec
Texel Rate 28800 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 192 1344
Texture Mapping Units 32 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 3540 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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