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Geforce GTX 670 vs Geforce GTX 680

Intro

The Geforce GTX 670 comes with a clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 32 Raster Operation Units.

Compare that to the Geforce GTX 680, which makes use of a 28 nm design. nVidia has set the core speed at 1006 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this specific card. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7646 points
Geforce GTX 670 7424 points
Difference: 222 (3%)

Ethereum Mining Hash Rate

Geforce GTX 680 16 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 3 (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Geforce GTX 680 195 Watts
Difference: 25 Watts (15%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 680 should in theory be a small bit superior to the Geforce GTX 670 in general. (explain)

Geforce GTX 680 192256 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 256 (0%)

Texel Rate

The Geforce GTX 680 will be quite a bit (more or less 26%) better at texture filtering than the Geforce GTX 670. (explain)

Geforce GTX 680 128768 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 26288 (26%)

Pixel Rate

The Geforce GTX 680 is a small bit (more or less 10%) better at anti-aliasing than the Geforce GTX 670, and will be able to handle higher screen resolutions while still performing well. (explain)

Geforce GTX 680 32192 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 2912 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Geforce GTX 670

Geforce GTX 680

Specifications

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Model Geforce GTX 670 Geforce GTX 680
Manufacturer nVidia nVidia
Year May 2012 March 2012
Code Name GK104 GK104
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1006 MHz
Memory Speed 6000 MHz 6008 MHz
Power (Max TDP) 170 watts 195 watts
Bandwidth 192000 MB/sec 192256 MB/sec
Texel Rate 102480 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 1344 1536
Texture Mapping Units 112 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Geforce GTX 670

Geforce GTX 680

Comments

4 Responses to “Geforce GTX 670 vs Geforce GTX 680”
Adnan says:

I was thinking about getting a gtx 680. But given the specifications and price performance ratio, 670 should be a better choice is money is a factor to you. 670 is more than 100 dollar cheaper than 680 and you get a performance drop only 5-6%. Search in the google for their benchmark and you will be amazed at how gtx 680 and gtx 670 go neck to neck. If overclocked, gtx 670 can easily surpass a stock gtx 680. The memory bandwitdh and vedeo ram are the same!

Ankit says:

thanks for info in going with gtx 670

anoyness says:

I'm getting a gtx680 for about the same price as a 670 you OC your 670 to my 680 but then i OC my 680 200mhz

scott says:

I Am defiantly going to go with a GTX 680, even though more expensive, i will buy the super over clock version which is much faster with better cooling.

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