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GeForce GTX 260 Core 216 vs Geforce GTX 680

Intro

The GeForce GTX 260 Core 216 uses a 65 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM is set to run at a speed of 999 MHz on this model. It features 216 SPUs as well as 72 TAUs and 28 ROPs.

Compare those specs to the Geforce GTX 680, which makes use of a 28 nm design. nVidia has set the core frequency at 1006 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this card. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 7 Watts (4%)

Memory Bandwidth

In theory, the Geforce GTX 680 is 72% quicker than the GeForce GTX 260 Core 216 overall, due to its greater data rate. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 80368 (72%)

Texel Rate

The Geforce GTX 680 should be quite a bit (about 210%) more effective at texture filtering than the GeForce GTX 260 Core 216. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 87296 (210%)

Pixel Rate

The Geforce GTX 680 is quite a bit (about 100%) more effective at anti-aliasing than the GeForce GTX 260 Core 216, and should be able to handle higher resolutions without losing too much performance. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 16064 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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Geforce GTX 680

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Geforce GTX 680
Manufacturer nVidia nVidia
Year September 16, 2008 March 2012
Code Name G200 GK104
Memory 896 MB 2048 MB
Core Speed 576 MHz 1006 MHz
Memory Speed 1998 MHz 6008 MHz
Power (Max TDP) 202 watts 195 watts
Bandwidth 111888 MB/sec 192256 MB/sec
Texel Rate 41472 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 216 1536
Texture Mapping Units 72 128
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 28 nm
Transistors 1400 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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