Compare any two graphics cards:
Geforce GTX 680 vs Radeon HD 5830
IntroThe Geforce GTX 680 uses a 28 nm design. nVidia has set the core speed at 1006 MHz. The GDDR5 RAM runs at a frequency of 1502 MHz on this specific card. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.Compare those specs to the Radeon HD 5830, which features a clock speed of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 1120(224x5) SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Geforce GTX 680 is 50% quicker than the Radeon HD 5830 overall, because of its greater data rate. (explain)
Texel RateThe Geforce GTX 680 should be a lot (about 187%) more effective at anisotropic filtering than the Radeon HD 5830. (explain)
Pixel RateIf using a high resolution is important to you, then the Geforce GTX 680 is superior to the Radeon HD 5830, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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