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GeForce 9800 GX2 vs Geforce GTX 680

Intro

The GeForce 9800 GX2 features a clock speed of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also features a 256-bit memory bus, and uses a 65 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare all of that to the Geforce GTX 680, which features core speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce 9800 GX2 197 Watts
Difference: 2 Watts (1%)

Memory Bandwidth

Performance-wise, the Geforce GTX 680 should theoretically be much better than the GeForce 9800 GX2 in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 64256 (50%)

Texel Rate

The Geforce GTX 680 should be much (more or less 68%) more effective at texture filtering than the GeForce 9800 GX2. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 51968 (68%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 680 is superior to the GeForce 9800 GX2, and very much so. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 12992 (68%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Geforce GTX 680
Manufacturer nVidia nVidia
Year Mar 2008 March 2012
Code Name G92 GK104
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 1006 MHz
Memory Speed 2000 MHz (x2) 6008 MHz
Power (Max TDP) 197 watts 195 watts
Bandwidth 128000 MB/sec 192256 MB/sec
Texel Rate 76800 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 128 (x2) 1536
Texture Mapping Units 64 (x2) 128
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 28 nm
Transistors 754 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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