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Geforce GTX 680 vs Radeon HD 6970

Intro

The Geforce GTX 680 features a GPU core speed of 1006 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare all of that to the Radeon HD 6970, which comes with a GPU core clock speed of 880 MHz, and 2048 MB of GDDR5 memory running at 1375 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 96 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
Radeon HD 6970 3470 points
Difference: 4180 (120%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
Radeon HD 6970 250 Watts
Difference: 55 Watts (28%)

Memory Bandwidth

The Geforce GTX 680 should in theory be a bit faster than the Radeon HD 6970 in general. (explain)

Geforce GTX 680 192256 MB/sec
Radeon HD 6970 176000 MB/sec
Difference: 16256 (9%)

Texel Rate

The Geforce GTX 680 will be a lot (more or less 52%) better at anisotropic filtering than the Radeon HD 6970. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon HD 6970 84480 Mtexels/sec
Difference: 44288 (52%)

Pixel Rate

The Geforce GTX 680 is a small bit (more or less 14%) better at AA than the Radeon HD 6970, and also should be capable of handling higher screen resolutions more effectively. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 4032 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon HD 6970
Manufacturer nVidia AMD
Year March 2012 December 2010
Code Name GK104 Cayman XT
Memory 2048 MB 2048 MB
Core Speed 1006 MHz 880 MHz
Memory Speed 6008 MHz 5500 MHz
Power (Max TDP) 195 watts 250 watts
Bandwidth 192256 MB/sec 176000 MB/sec
Texel Rate 128768 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 1536 1536
Texture Mapping Units 128 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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