Compare any two graphics cards:
VS

GeForce GTX 465 vs Geforce GTX 680

Intro

The GeForce GTX 465 has a clock speed of 607 MHz and a GDDR5 memory frequency of 802 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is comprised of 352 SPUs, 44 TAUs, and 32 Raster Operation Units.

Compare all that to the Geforce GTX 680, which comes with a GPU core clock speed of 1006 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce GTX 465 200 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 680 should in theory be quite a bit better than the GeForce GTX 465 overall. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 89664 (87%)

Texel Rate

The Geforce GTX 680 is a lot (more or less 382%) better at texture filtering than the GeForce GTX 465. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 102060 (382%)

Pixel Rate

The Geforce GTX 680 is quite a bit (more or less 66%) more effective at anti-aliasing than the GeForce GTX 465, and should be capable of handling higher screen resolutions better. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 12768 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 465 Geforce GTX 680
Manufacturer nVidia nVidia
Year May 2010 March 2012
Code Name GF100 GK104
Memory 1024 MB 2048 MB
Core Speed 607 MHz 1006 MHz
Memory Speed 3208 MHz 6008 MHz
Power (Max TDP) 200 watts 195 watts
Bandwidth 102592 MB/sec 192256 MB/sec
Texel Rate 26708 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 352 1536
Texture Mapping Units 44 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield