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GeForce GTX 480 vs Geforce GTX 680

Intro

The GeForce GTX 480 comes with a core clock speed of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also uses a 384-bit memory bus, and uses a 40 nm design. It features 480 SPUs, 60 Texture Address Units, and 48 ROPs.

Compare those specifications to the Geforce GTX 680, which features a GPU core clock speed of 1006 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 480 3650 points
Difference: 4000 (110%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce GTX 480 250 Watts
Difference: 55 Watts (28%)

Memory Bandwidth

In theory, the Geforce GTX 680 should be a bit faster than the GeForce GTX 480 overall. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 14848 (8%)

Texel Rate

The Geforce GTX 680 is a lot (about 207%) better at anisotropic filtering than the GeForce GTX 480. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 86768 (207%)

Pixel Rate

The GeForce GTX 480 is a small bit (approximately 4%) more effective at AA than the Geforce GTX 680, and able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 480 33600 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 1408 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Geforce GTX 680
Manufacturer nVidia nVidia
Year March 2010 March 2012
Code Name GF100 GK104
Memory 1536 MB 2048 MB
Core Speed 700 MHz 1006 MHz
Memory Speed 3696 MHz 6008 MHz
Power (Max TDP) 250 watts 195 watts
Bandwidth 177408 MB/sec 192256 MB/sec
Texel Rate 42000 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 480 1536
Texture Mapping Units 60 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 480 vs Geforce GTX 680”
Test: NVIDIA GeForce GTX 680 - Seite 16 says:

[...] GeForce GTX 480 vs Geforce GTX 680 – Performance Comparison Benchmarks @ Hardware Compare Zitieren + Antworten [...]

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