Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs Radeon HD 7870
IntroThe GeForce 8600 GT 512MB DDR2 uses a 80 nm design. nVidia has set the core speed at 540 MHz. The DDR2 memory runs at a frequency of 400 MHz on this specific model. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare all that to the Radeon HD 7870, which uses a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 RAM runs at a speed of 1200 MHz on this specific model. It features 1280 SPUs along with 80 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7870 should be 1100% quicker than the GeForce 8600 GT 512MB DDR2 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 7870 will be quite a bit (approximately 826%) better at anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 7870 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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