Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs Radeon HD 7870

Intro

The GeForce 8800 GTS (G80) 320MB comes with a GPU core clock speed of 513 MHz, and the 320 MB of GDDR3 memory runs at 792 MHz through a 320-bit bus. It also is comprised of 96 Stream Processors, 48 Texture Address Units, and 20 Raster Operation Units.

Compare all that to the Radeon HD 7870, which comes with a clock speed of 1000 MHz and a GDDR5 memory frequency of 1200 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1280 SPUs, 80 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 320MB 143 Watts
Radeon HD 7870 175 Watts
Difference: 32 Watts (22%)

Memory Bandwidth

The Radeon HD 7870 should in theory be quite a bit faster than the GeForce 8800 GTS (G80) 320MB in general. (explain)

Radeon HD 7870 153600 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 90240 (142%)

Texel Rate

The Radeon HD 7870 should be much (approximately 225%) better at AF than the GeForce 8800 GTS (G80) 320MB. (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 55376 (225%)

Pixel Rate

The Radeon HD 7870 should be a lot (about 212%) better at AA than the GeForce 8800 GTS (G80) 320MB, and also should be able to handle higher screen resolutions while still performing well. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 21740 (212%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB Radeon HD 7870
Manufacturer nVidia AMD
Year Feb 2007 March 2012
Code Name G80 Pitcairn XT
Memory 320 MB 2048 MB
Core Speed 513 MHz 1000 MHz
Memory Speed 1584 MHz 4800 MHz
Power (Max TDP) 143 watts 175 watts
Bandwidth 63360 MB/sec 153600 MB/sec
Texel Rate 24624 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 96 1280
Texture Mapping Units 48 80
Render Output Units 20 32
Bus Type GDDR3 GDDR5
Bus Width 320-bit 256-bit
Fab Process 90 nm 28 nm
Transistors 681 million 2800 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield