Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs Radeon HD 7870

Intro

The GeForce GTX 260 Core 216 uses a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory works at a speed of 999 MHz on this particular model. It features 216 SPUs as well as 72 Texture Address Units and 28 ROPs.

Compare all that to the Radeon HD 7870, which features a clock frequency of 1000 MHz and a GDDR5 memory speed of 1200 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1280 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 175 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 27 Watts (15%)

Memory Bandwidth

The Radeon HD 7870 should in theory be much faster than the GeForce GTX 260 Core 216 overall. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 41712 (37%)

Texel Rate

The Radeon HD 7870 will be quite a bit (approximately 93%) more effective at AF than the GeForce GTX 260 Core 216. (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 38528 (93%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 7870 is a better choice, by far. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 15872 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 Radeon HD 7870
Manufacturer nVidia AMD
Year September 16, 2008 March 2012
Code Name G200 Pitcairn XT
Memory 896 MB 2048 MB
Core Speed 576 MHz 1000 MHz
Memory Speed 1998 MHz 4800 MHz
Power (Max TDP) 202 watts 175 watts
Bandwidth 111888 MB/sec 153600 MB/sec
Texel Rate 41472 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 216 1280
Texture Mapping Units 72 80
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 28 nm
Transistors 1400 million 2800 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield