Compare any two graphics cards:
Radeon HD 4650 512MB vs Radeon HD 7850
IntroThe Radeon HD 4650 512MB features a clock frequency of 600 MHz and a DDR2 memory frequency of 500 MHz. It also features a 128-bit bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 32 Texture Address Units, and 8 ROPs.Compare those specs to the Radeon HD 7850, which comes with a core clock frequency of 860 MHz and a GDDR5 memory frequency of 1200 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It features 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 7850 should theoretically be quite a bit superior to the Radeon HD 4650 512MB overall. (explain)
Texel RateThe Radeon HD 7850 is much (approximately 187%) better at anisotropic filtering than the Radeon HD 4650 512MB. (explain)
Pixel RateThe Radeon HD 7850 should be much (approximately 473%) more effective at anti-aliasing than the Radeon HD 4650 512MB, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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