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Radeon HD 4850 512MB vs Radeon HD 7850

Intro

The Radeon HD 4850 512MB uses a 55 nm design. ATi has set the core frequency at 625 MHz. The GDDR3 RAM works at a frequency of 993 MHz on this specific model. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

Compare all that to the Radeon HD 7850, which features a clock speed of 860 MHz and a GDDR5 memory speed of 1200 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 512MB 110 Watts
Radeon HD 7850 130 Watts
Difference: 20 Watts (18%)

Memory Bandwidth

The Radeon HD 7850, in theory, should be much faster than the Radeon HD 4850 512MB overall. (explain)

Radeon HD 7850 153600 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 90048 (142%)

Texel Rate

The Radeon HD 7850 will be a lot (about 120%) more effective at anisotropic filtering than the Radeon HD 4850 512MB. (explain)

Radeon HD 7850 55040 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 30040 (120%)

Pixel Rate

The Radeon HD 7850 should be quite a bit (about 175%) better at AA than the Radeon HD 4850 512MB, and will be able to handle higher screen resolutions better. (explain)

Radeon HD 7850 27520 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 17520 (175%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 512MB Radeon HD 7850
Manufacturer ATi ATi
Year Jun 25, 2008 March 2012
Code Name RV770 PRO Pitcairn Pro
Fab Process 55 nm 28 nm
Bus PCIe 2.0 x16 PCIe 3.0 x16
Memory 512 MB 2048 MB
Core Speed 625 MHz 860 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 993 MHz (1986 MHz effective) 1200 MHz (4800 MHz effective)
Unified Shaders 800(160x5) 1024
Texture Mapping Units 40 64
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2
Power (Max TDP) 110 watts 130 watts
Shader Model 4.1 5.0
Bandwidth 63552 MB/sec 153600 MB/sec
Texel Rate 25000 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 27520 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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