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Radeon HD 4850 512MB vs Radeon HD 7850

Intro

The Radeon HD 4850 512MB comes with a core clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

Compare those specifications to the Radeon HD 7850, which features a clock speed of 860 MHz and a GDDR5 memory speed of 1200 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 512MB 110 Watts
Radeon HD 7850 130 Watts
Difference: 20 Watts (18%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7850 should perform quite a bit faster than the Radeon HD 4850 512MB in general. (explain)

Radeon HD 7850 153600 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 90048 (142%)

Texel Rate

The Radeon HD 7850 should be a lot (approximately 120%) better at anisotropic filtering than the Radeon HD 4850 512MB. (explain)

Radeon HD 7850 55040 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 30040 (120%)

Pixel Rate

The Radeon HD 7850 will be a lot (more or less 175%) faster with regards to full screen anti-aliasing than the Radeon HD 4850 512MB, and also will be able to handle higher resolutions better. (explain)

Radeon HD 7850 27520 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 17520 (175%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 4850 512MB

Amazon.com

Radeon HD 7850

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 512MB Radeon HD 7850
Manufacturer AMD AMD
Year Jun 25, 2008 March 2012
Code Name RV770 PRO Pitcairn Pro
Memory 512 MB 2048 MB
Core Speed 625 MHz 860 MHz
Memory Speed 1986 MHz 4800 MHz
Power (Max TDP) 110 watts 130 watts
Bandwidth 63552 MB/sec 153600 MB/sec
Texel Rate 25000 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 800(160x5) 1024
Texture Mapping Units 40 64
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 55 nm 28 nm
Transistors 956 million 2800 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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