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GeForce GTX 480 vs Radeon HD 7850

Intro

The GeForce GTX 480 uses a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR5 RAM is set to run at a frequency of 924 MHz on this particular model. It features 480 SPUs as well as 60 TAUs and 48 ROPs.

Compare all of that to the Radeon HD 7850, which features a core clock speed of 860 MHz and a GDDR5 memory frequency of 1200 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7850 5200 points
GeForce GTX 480 3650 points
Difference: 1550 (42%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7850 130 Watts
GeForce GTX 480 250 Watts
Difference: 120 Watts (92%)

Memory Bandwidth

The GeForce GTX 480 should in theory be a small bit faster than the Radeon HD 7850 overall. (explain)

GeForce GTX 480 177408 MB/sec
Radeon HD 7850 153600 MB/sec
Difference: 23808 (16%)

Texel Rate

The Radeon HD 7850 should be a lot (approximately 31%) better at AF than the GeForce GTX 480. (explain)

Radeon HD 7850 55040 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 13040 (31%)

Pixel Rate

The GeForce GTX 480 should be a lot (approximately 22%) faster with regards to anti-aliasing than the Radeon HD 7850, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 7850 27520 Mpixels/sec
Difference: 6080 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon HD 7850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon HD 7850
Manufacturer nVidia AMD
Year March 2010 March 2012
Code Name GF100 Pitcairn Pro
Memory 1536 MB 2048 MB
Core Speed 700 MHz 860 MHz
Memory Speed 3696 MHz 4800 MHz
Power (Max TDP) 250 watts 130 watts
Bandwidth 177408 MB/sec 153600 MB/sec
Texel Rate 42000 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 480 1024
Texture Mapping Units 60 64
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2800 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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