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Radeon HD 4670 1GB vs Radeon HD 7770

Intro

The Radeon HD 4670 1GB features clock speeds of 750 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR4/GDDR3/DDR3/DDR2 memory. It features 320(64x5) SPUs along with 32 Texture Address Units and 8 ROPs.

Compare those specifications to the Radeon HD 7770, which uses a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 RAM is set to run at a speed of 1125 MHz on this specific card. It features 640 SPUs along with 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4670 1GB 70 Watts
Radeon HD 7770 80 Watts
Difference: 10 Watts (14%)

Memory Bandwidth

The Radeon HD 7770, in theory, should perform quite a bit faster than the Radeon HD 4670 1GB in general. (explain)

Radeon HD 7770 72000 MB/sec
Radeon HD 4670 1GB 35200 MB/sec
Difference: 36800 (105%)

Texel Rate

The Radeon HD 7770 is quite a bit (about 67%) more effective at texture filtering than the Radeon HD 4670 1GB. (explain)

Radeon HD 7770 40000 Mtexels/sec
Radeon HD 4670 1GB 24000 Mtexels/sec
Difference: 16000 (67%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 7770 is superior to the Radeon HD 4670 1GB, and very much so. (explain)

Radeon HD 7770 16000 Mpixels/sec
Radeon HD 4670 1GB 6000 Mpixels/sec
Difference: 10000 (167%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 4670 1GB

Amazon.com

Radeon HD 7770

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 4670 1GB Radeon HD 7770
Manufacturer AMD AMD
Year Sep 10, 2008 February 2012
Code Name RV730 XT Cape Verde XT
Fab Process 55 nm 28 nm
Bus PCIe 2.0 x16, AGP 8x PCIe 3.0 x16
Memory 1024 MB 1024 MB
Core Speed 750 MHz 1000 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1100 MHz (2200 MHz effective) 1125 MHz (4500 MHz effective)
Unified Shaders 320(64x5) 640
Texture Mapping Units 32 40
Render Output Units 8 16
Bus Type GDDR4/GDDR3/DDR3/DDR2 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2
Power (Max TDP) 70 watts 80 watts
Shader Model 4.1 5.0
Bandwidth 35200 MB/sec 72000 MB/sec
Texel Rate 24000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 6000 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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