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Radeon HD 4670 1GB vs Radeon HD 7770

Intro

The Radeon HD 4670 1GB uses a 55 nm design. AMD has clocked the core frequency at 750 MHz. The GDDR4/GDDR3/DDR3/DDR2 RAM works at a speed of 1100 MHz on this particular card. It features 320(64x5) SPUs along with 32 TAUs and 8 Rasterization Operator Units.

Compare those specifications to the Radeon HD 7770, which makes use of a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory works at a speed of 1125 MHz on this specific model. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4670 1GB 70 Watts
Radeon HD 7770 80 Watts
Difference: 10 Watts (14%)

Memory Bandwidth

The Radeon HD 7770 should theoretically be quite a bit faster than the Radeon HD 4670 1GB overall. (explain)

Radeon HD 7770 72000 MB/sec
Radeon HD 4670 1GB 35200 MB/sec
Difference: 36800 (105%)

Texel Rate

The Radeon HD 7770 will be much (about 67%) faster with regards to AF than the Radeon HD 4670 1GB. (explain)

Radeon HD 7770 40000 Mtexels/sec
Radeon HD 4670 1GB 24000 Mtexels/sec
Difference: 16000 (67%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 7770 is a better choice, by a large margin. (explain)

Radeon HD 7770 16000 Mpixels/sec
Radeon HD 4670 1GB 6000 Mpixels/sec
Difference: 10000 (167%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 4670 1GB

Amazon.com

Radeon HD 7770

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 4670 1GB Radeon HD 7770
Manufacturer AMD AMD
Year Sep 10, 2008 February 2012
Code Name RV730 XT Cape Verde XT
Fab Process 55 nm 28 nm
Bus PCIe 2.0 x16, AGP 8x PCIe 3.0 x16
Memory 1024 MB 1024 MB
Core Speed 750 MHz 1000 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1100 MHz (2200 MHz effective) 1125 MHz (4500 MHz effective)
Unified Shaders 320(64x5) 640
Texture Mapping Units 32 40
Render Output Units 8 16
Bus Type GDDR4/GDDR3/DDR3/DDR2 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2
Power (Max TDP) 70 watts 80 watts
Shader Model 4.1 5.0
Bandwidth 35200 MB/sec 72000 MB/sec
Texel Rate 24000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 6000 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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