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Radeon HD 4670 1GB vs Radeon HD 7770

Intro

The Radeon HD 4670 1GB comes with core speeds of 750 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR4/GDDR3/DDR3/DDR2 memory. It features 320(64x5) SPUs along with 32 TAUs and 8 Rasterization Operator Units.

Compare those specifications to the Radeon HD 7770, which uses a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 RAM is set to run at a frequency of 1125 MHz on this specific card. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4670 1GB 70 Watts
Radeon HD 7770 80 Watts
Difference: 10 Watts (14%)

Memory Bandwidth

Performance-wise, the Radeon HD 7770 should theoretically be a lot superior to the Radeon HD 4670 1GB overall. (explain)

Radeon HD 7770 72000 MB/sec
Radeon HD 4670 1GB 35200 MB/sec
Difference: 36800 (105%)

Texel Rate

The Radeon HD 7770 is quite a bit (more or less 67%) better at texture filtering than the Radeon HD 4670 1GB. (explain)

Radeon HD 7770 40000 Mtexels/sec
Radeon HD 4670 1GB 24000 Mtexels/sec
Difference: 16000 (67%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 7770 is the winner, by far. (explain)

Radeon HD 7770 16000 Mpixels/sec
Radeon HD 4670 1GB 6000 Mpixels/sec
Difference: 10000 (167%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 4670 1GB

Amazon.com

Radeon HD 7770

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4670 1GB Radeon HD 7770
Manufacturer AMD AMD
Year Sep 10, 2008 February 2012
Code Name RV730 XT Cape Verde XT
Memory 1024 MB 1024 MB
Core Speed 750 MHz 1000 MHz
Memory Speed 2200 MHz 4500 MHz
Power (Max TDP) 70 watts 80 watts
Bandwidth 35200 MB/sec 72000 MB/sec
Texel Rate 24000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 6000 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 320(64x5) 640
Texture Mapping Units 32 40
Render Output Units 8 16
Bus Type GDDR4/GDDR3/DDR3/DDR2 GDDR5
Bus Width 128-bit 128-bit
Fab Process 55 nm 28 nm
Transistors 514 million 1500 million
Bus PCIe 2.0 x16, AGP 8x PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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