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Radeon HD 5870 vs Radeon HD 7770

Intro

The Radeon HD 5870 has a GPU clock speed of 850 MHz, and the 1024 MB of GDDR5 RAM runs at 1200 MHz through a 256-bit bus. It also is made up of 1600(320x5) Stream Processors, 80 TAUs, and 32 ROPs.

Compare those specs to the Radeon HD 7770, which features GPU clock speed of 1000 MHz, and 1024 MB of GDDR5 memory running at 1125 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
Radeon HD 5870 188 Watts
Difference: 108 Watts (135%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5870 should be much faster than the Radeon HD 7770 overall. (explain)

Radeon HD 5870 153600 MB/sec
Radeon HD 7770 72000 MB/sec
Difference: 81600 (113%)

Texel Rate

The Radeon HD 5870 should be much (approximately 70%) better at AF than the Radeon HD 7770. (explain)

Radeon HD 5870 68000 Mtexels/sec
Radeon HD 7770 40000 Mtexels/sec
Difference: 28000 (70%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 5870 is the winner, by a large margin. (explain)

Radeon HD 5870 27200 Mpixels/sec
Radeon HD 7770 16000 Mpixels/sec
Difference: 11200 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 5870

Amazon.com

Other US-based stores

Radeon HD 7770

Amazon.com

Other US-based stores

Specifications

Model Radeon HD 5870 Radeon HD 7770
Manufacturer ATi ATi
Year September 23, 2009 February 2012
Code Name Cypress XT Cape Verde XT
Fab Process 40 nm 28 nm
Bus PCIe 2.1 x16 PCIe 3.0 x16
Memory 1024 MB 1024 MB
Core Speed 850 MHz 1000 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1200 MHz (4800 MHz effective) 1125 MHz (4500 MHz effective)
Unified Shaders 1600(320x5) 640
Texture Mapping Units 80 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 3.2 OpenGL 4.2
Power (Max TDP) 188 watts 80 watts
Shader Model 5.0 5.0
Bandwidth 153600 MB/sec 72000 MB/sec
Texel Rate 68000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 27200 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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