Compare any two graphics cards:
Radeon HD 5670 vs Radeon HD 7770
IntroThe Radeon HD 5670 makes use of a 40 nm design. AMD has clocked the core frequency at 775 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this specific model. It features 400(80x5) SPUs along with 20 TAUs and 8 Rasterization Operator Units.
Compare all that to the Radeon HD 7770, which makes use of a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory works at a frequency of 1125 MHz on this particular model. It features 640 SPUs along with 40 TAUs and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 7770 should be a small bit faster than the Radeon HD 5670 overall. (explain)
Texel RateThe Radeon HD 7770 will be much (more or less 158%) faster with regards to anisotropic filtering than the Radeon HD 5670. (explain)
Pixel RateThe Radeon HD 7770 is a lot (about 158%) better at full screen anti-aliasing than the Radeon HD 5670, and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.