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Radeon HD 5670 vs Radeon HD 7770


Intro

The Radeon HD 5670 features a GPU core clock speed of 775 MHz, and the 1024 MB of GDDR5 RAM runs at 1000 MHz through a 128-bit bus. It also is made up of 400(80x5) Stream Processors, 20 TAUs, and 8 ROPs.

Compare those specs to the Radeon HD 7770, which features core speeds of 1000 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 memory. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5670 61 Watts
Radeon HD 7770 80 Watts
Difference: 19 Watts (31%)

Memory Bandwidth

Theoretically, the Radeon HD 7770 should perform a bit faster than the Radeon HD 5670 in general. (explain)

Radeon HD 7770 72000 MB/sec
Radeon HD 5670 64000 MB/sec
Difference: 8000 (13%)

Texel Rate

The Radeon HD 7770 should be quite a bit (about 158%) better at texture filtering than the Radeon HD 5670. (explain)

Radeon HD 7770 40000 Mtexels/sec
Radeon HD 5670 15500 Mtexels/sec
Difference: 24500 (158%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 7770 is a better choice, and very much so. (explain)

Radeon HD 7770 16000 Mpixels/sec
Radeon HD 5670 6200 Mpixels/sec
Difference: 9800 (158%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 5670

Radeon HD 7770

Specifications

Display Specifications

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Model Radeon HD 5670 Radeon HD 7770
Manufacturer AMD AMD
Year January 14, 2010 February 2012
Code Name Redwood XT Cape Verde XT
Memory 1024 MB 1024 MB
Core Speed 775 MHz 1000 MHz
Memory Speed 4000 MHz 4500 MHz
Power (Max TDP) 61 watts 80 watts
Bandwidth 64000 MB/sec 72000 MB/sec
Texel Rate 15500 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 6200 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 400(80x5) 640
Texture Mapping Units 20 40
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 627 million 1500 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 3.2 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Radeon HD 5670

Radeon HD 7770

Comments

One Response to “Radeon HD 5670 vs Radeon HD 7770”
PC computer guru needed for purchase/info - SVTPerformance says:

[...] improvement between these cards will yield over double. Radeon HD 5670 vs Radeon HD 7770 – Performance Comparison Benchmarks @ Hardware Compare However a 7770 is not maxing out BF3, sorry. Here is the card I use that maxes out BF3: GeForce [...]

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