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GeForce GTX 590 vs Radeon HD 7770

Intro

The GeForce GTX 590 has a GPU clock speed of 607 MHz, and the 1536 MB of GDDR5 RAM runs at 855 MHz through a 384-bit bus. It also is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the Radeon HD 7770, which features a core clock speed of 1000 MHz and a GDDR5 memory speed of 1125 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon HD 7770 3180 points
Difference: 3500 (110%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
GeForce GTX 590 365 Watts
Difference: 285 Watts (356%)

Memory Bandwidth

The GeForce GTX 590 should in theory perform much faster than the Radeon HD 7770 in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 7770 72000 MB/sec
Difference: 256320 (356%)

Texel Rate

The GeForce GTX 590 will be much (more or less 94%) faster with regards to texture filtering than the Radeon HD 7770. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 7770 40000 Mtexels/sec
Difference: 37696 (94%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 590 is superior to the Radeon HD 7770, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 7770 16000 Mpixels/sec
Difference: 42272 (264%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 7770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 7770
Manufacturer nVidia AMD
Year March 2011 February 2012
Code Name GF110 Cape Verde XT
Memory 1536 MB (x2) 1024 MB
Core Speed 607 MHz (x2) 1000 MHz
Memory Speed 3420 MHz (x2) 4500 MHz
Power (Max TDP) 365 watts 80 watts
Bandwidth 328320 MB/sec 72000 MB/sec
Texel Rate 77696 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 512 (x2) 640
Texture Mapping Units 64 (x2) 40
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1500 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 7770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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