Compare any two graphics cards:
Radeon HD 3470 256MB vs Radeon HD 7750
IntroThe Radeon HD 3470 256MB comes with a core clock speed of 800 MHz and a DDR2 memory speed of 950 MHz. It also features a 128-bit bus, and makes use of a 55 nm design. It is comprised of 40(8x5) SPUs, 4 TAUs, and 4 ROPs.Compare all that to the Radeon HD 7750, which makes use of a 28 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory works at a frequency of 1125 MHz on this specific card. It features 512 SPUs as well as 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 7750 should be much faster than the Radeon HD 3470 256MB overall. (explain)
Texel RateThe Radeon HD 7750 is quite a bit (more or less 700%) faster with regards to AF than the Radeon HD 3470 256MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 7750 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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