Compare any two graphics cards:
Radeon HD 3870 X2 512MB vs Radeon HD 7750
IntroThe Radeon HD 3870 X2 512MB uses a 55 nm design. AMD has set the core frequency at 825 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this specific card. It features 320(64x5) SPUs as well as 16 TAUs and 16 ROPs.Compare all of that to the Radeon HD 7750, which uses a 28 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1125 MHz on this specific card. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon HD 3870 X2 512MB should in theory be a lot superior to the Radeon HD 7750 in general. (explain)
Texel RateThe Radeon HD 3870 X2 512MB should be a little bit (more or less 3%) faster with regards to texture filtering than the Radeon HD 7750. (explain)
Pixel RateThe Radeon HD 3870 X2 512MB will be much (approximately 106%) faster with regards to full screen anti-aliasing than the Radeon HD 7750, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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