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GeForce GTX 480 vs Radeon HD 7750

Intro

The GeForce GTX 480 has a GPU clock speed of 700 MHz, and the 1536 MB of GDDR5 memory is set to run at 924 MHz through a 384-bit bus. It also features 480 Stream Processors, 60 TAUs, and 48 Raster Operation Units.

Compare those specs to the Radeon HD 7750, which has GPU clock speed of 800 MHz, and 1024 MB of GDDR5 memory running at 1125 MHz through a 128-bit bus. It also is comprised of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
Radeon HD 7750 2240 points
Difference: 1410 (63%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce GTX 480 250 Watts
Difference: 195 Watts (355%)

Memory Bandwidth

The GeForce GTX 480 should theoretically perform a lot faster than the Radeon HD 7750 in general. (explain)

GeForce GTX 480 177408 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 105408 (146%)

Texel Rate

The GeForce GTX 480 will be quite a bit (more or less 64%) faster with regards to texture filtering than the Radeon HD 7750. (explain)

GeForce GTX 480 42000 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 16400 (64%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 480 is a better choice, by a large margin. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 20800 (163%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon HD 7750
Manufacturer nVidia AMD
Year March 2010 February 2012
Code Name GF100 Cape Verde Pro
Memory 1536 MB 1024 MB
Core Speed 700 MHz 800 MHz
Memory Speed 3696 MHz 4500 MHz
Power (Max TDP) 250 watts 55 watts
Bandwidth 177408 MB/sec 72000 MB/sec
Texel Rate 42000 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 480 512
Texture Mapping Units 60 32
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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