Compare any two graphics cards:
GeForce GTX 580 vs Radeon HD 7750
IntroThe GeForce GTX 580 has a GPU core speed of 772 MHz, and the 1536 MB of GDDR5 memory is set to run at 1002 MHz through a 384-bit bus. It also is made up of 512 Stream Processors, 64 Texture Address Units, and 48 Raster Operation Units.Compare that to the Radeon HD 7750, which makes use of a 28 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory is set to run at a speed of 1125 MHz on this specific model. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 580 will be 167% quicker than the Radeon HD 7750 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 580 should be much (approximately 93%) faster with regards to texture filtering than the Radeon HD 7750. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 580 is superior to the Radeon HD 7750, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!