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GeForce GTX 580 vs Radeon HD 7750

Intro

The GeForce GTX 580 features clock speeds of 772 MHz on the GPU, and 1002 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs as well as 64 TAUs and 48 ROPs.

Compare that to the Radeon HD 7750, which features GPU clock speed of 800 MHz, and 1024 MB of GDDR5 RAM set to run at 1125 MHz through a 128-bit bus. It also features 512 Stream Processors, 32 Texture Address Units, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce GTX 580 244 Watts
Difference: 189 Watts (344%)

Memory Bandwidth

Performance-wise, the GeForce GTX 580 should theoretically be a lot superior to the Radeon HD 7750 in general. (explain)

GeForce GTX 580 192384 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 120384 (167%)

Texel Rate

The GeForce GTX 580 is much (more or less 93%) faster with regards to AF than the Radeon HD 7750. (explain)

GeForce GTX 580 49408 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 23808 (93%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 580 is the winner, by a large margin. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 24256 (190%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

Radeon HD 7750

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon HD 7750
Manufacturer nVidia AMD
Year November 2010 February 2012
Code Name GF110 Cape Verde Pro
Memory 1536 MB 1024 MB
Core Speed 772 MHz 800 MHz
Memory Speed 4008 MHz 4500 MHz
Power (Max TDP) 244 watts 55 watts
Bandwidth 192384 MB/sec 72000 MB/sec
Texel Rate 49408 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 512 512
Texture Mapping Units 64 32
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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