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GeForce GTX 590 vs Radeon HD 7750

Intro

The GeForce GTX 590 comes with core speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Compare those specs to the Radeon HD 7750, which makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM is set to run at a speed of 1125 MHz on this model. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon HD 7750 2240 points
Difference: 4440 (198%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce GTX 590 365 Watts
Difference: 310 Watts (564%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should perform much faster than the Radeon HD 7750 overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 256320 (356%)

Texel Rate

The GeForce GTX 590 will be much (approximately 204%) faster with regards to AF than the Radeon HD 7750. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 52096 (204%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 590 is superior to the Radeon HD 7750, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 45472 (355%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 7750
Manufacturer nVidia AMD
Year March 2011 February 2012
Code Name GF110 Cape Verde Pro
Memory 1536 MB (x2) 1024 MB
Core Speed 607 MHz (x2) 800 MHz
Memory Speed 3420 MHz (x2) 4500 MHz
Power (Max TDP) 365 watts 55 watts
Bandwidth 328320 MB/sec 72000 MB/sec
Texel Rate 77696 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 512 (x2) 512
Texture Mapping Units 64 (x2) 32
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1500 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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