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Radeon HD 3870 X2 512MB vs Radeon HD 7950 3GB

Intro

The Radeon HD 3870 X2 512MB uses a 55 nm design. AMD has set the core speed at 825 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this model. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.

Compare all of that to the Radeon HD 7950 3GB, which uses a 28 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 memory is set to run at a frequency of 1250 MHz on this specific card. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon HD 7950 3GB should in theory be quite a bit better than the Radeon HD 3870 X2 512MB overall. (explain)

Radeon HD 7950 3GB 240000 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 124800 (108%)

Texel Rate

The Radeon HD 7950 3GB will be a lot (more or less 239%) faster with regards to anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

Radeon HD 7950 3GB 89600 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 63200 (239%)

Pixel Rate

The Radeon HD 3870 X2 512MB should be a bit (about 3%) better at full screen anti-aliasing than the Radeon HD 7950 3GB, and will be able to handle higher resolutions better. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon HD 7950 3GB 25600 Mpixels/sec
Difference: 800 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 512MB

Amazon.com

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Radeon HD 7950 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 512MB Radeon HD 7950 3GB
Manufacturer AMD AMD
Year Jan 28, 2008 January 2012
Code Name R680 Tahiti Pro
Memory 512 MB (x2) 3072 MB
Core Speed 825 MHz (x2) 800 MHz
Memory Speed 1800 MHz (x2) 5000 MHz
Power (Max TDP) (Unknown) watts 200 watts
Bandwidth 115200 MB/sec 240000 MB/sec
Texel Rate 26400 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 320(64x5) (x2) 1792
Texture Mapping Units 16 (x2) 112
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 384-bit
Fab Process 55 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon HD 7950 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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