Compare any two graphics cards:
GeForce GT 420 vs Radeon HD 7950 3GB
IntroThe GeForce GT 420 comes with a clock frequency of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It features 48 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.Compare that to the Radeon HD 7950 3GB, which comes with a core clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 384-bit memory bus, and uses a 28 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7950 3GB will be 733% faster than the GeForce GT 420 in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 7950 3GB should be much (more or less 1500%) faster with regards to anisotropic filtering than the GeForce GT 420. (explain)
Pixel RateThe Radeon HD 7950 3GB will be quite a bit (more or less 814%) faster with regards to anti-aliasing than the GeForce GT 420, and also capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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