Compare any two graphics cards:
GeForce GTX 260 Core 216 vs Radeon HD 5770
IntroThe GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 memory runs at a speed of 999 MHz on this specific model. It features 216 SPUs as well as 72 TAUs and 28 ROPs.Compare all of that to the Radeon HD 5770, which makes use of a 40 nm design. AMD has clocked the core speed at 850 MHz. The GDDR5 memory works at a frequency of 1200 MHz on this specific model. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 260 Core 216, in theory, should perform a lot faster than the Radeon HD 5770 in general. (explain)
Texel RateThe GeForce GTX 260 Core 216 will be much (approximately 22%) more effective at anisotropic filtering than the Radeon HD 5770. (explain)
Pixel RateThe GeForce GTX 260 Core 216 will be a bit (approximately 19%) better at AA than the Radeon HD 5770, and should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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