Compare any two graphics cards:
GeForce GTX 275 vs Radeon HD 7950
IntroThe GeForce GTX 275 has core speeds of 633 MHz on the GPU, and 1134 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs as well as 80 Texture Address Units and 28 Rasterization Operator Units.Compare those specs to the Radeon HD 7950, which features core speeds of 800 MHz on the GPU, and 1250 MHz on the 1536 MB of GDDR5 memory. It features 1792 SPUs along with 112 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7950 should be quite a bit faster than the GeForce GTX 275 overall. (explain)
Texel RateThe Radeon HD 7950 should be a lot (approximately 77%) more effective at texture filtering than the GeForce GTX 275. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 7950 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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