Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon HD 7950
IntroThe GeForce GTX 285 1GB comes with a GPU core speed of 648 MHz, and the 1024 MB of GDDR3 RAM is set to run at 1242 MHz through a 512-bit bus. It also is comprised of 240 Stream Processors, 80 TAUs, and 32 Raster Operation Units.Compare all of that to the Radeon HD 7950, which features GPU core speed of 800 MHz, and 1536 MB of GDDR5 memory set to run at 1250 MHz through a 384-bit bus. It also features 1792 Stream Processors, 112 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 7950 should be quite a bit faster than the GeForce GTX 285 1GB overall. (explain)
Texel RateThe Radeon HD 7950 should be quite a bit (about 73%) faster with regards to AF than the GeForce GTX 285 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 7950 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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