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GeForce GTX 295 vs Radeon HD 7950

Intro

The GeForce GTX 295 uses a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 memory is set to run at a frequency of 999 MHz on this specific model. It features 240 SPUs as well as 80 Texture Address Units and 28 Rasterization Operator Units.

Compare those specs to the Radeon HD 7950, which features a GPU core clock speed of 800 MHz, and 1536 MB of GDDR5 memory set to run at 1250 MHz through a 384-bit bus. It also features 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7950 200 Watts
GeForce GTX 295 289 Watts
Difference: 89 Watts (45%)

Memory Bandwidth

The Radeon HD 7950, in theory, should be a bit faster than the GeForce GTX 295 overall. (explain)

Radeon HD 7950 240000 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 16224 (7%)

Texel Rate

The GeForce GTX 295 is a little bit (more or less 3%) better at anisotropic filtering than the Radeon HD 7950. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 7950 89600 Mtexels/sec
Difference: 2560 (3%)

Pixel Rate

The GeForce GTX 295 is quite a bit (more or less 26%) better at full screen anti-aliasing than the Radeon HD 7950, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 6656 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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Radeon HD 7950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon HD 7950
Manufacturer nVidia AMD
Year January 8, 2009 January 2012
Code Name G200b Tahiti Pro
Memory 896 MB (x2) 1536 MB
Core Speed 576 MHz (x2) 800 MHz
Memory Speed 1998 MHz (x2) 5000 MHz
Power (Max TDP) 289 watts 200 watts
Bandwidth 223776 MB/sec 240000 MB/sec
Texel Rate 92160 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 240 (x2) 1792
Texture Mapping Units 80 (x2) 112
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 384-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 4313 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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