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GeForce GTX 295 vs Radeon HD 7950

Intro

The GeForce GTX 295 features core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs along with 80 Texture Address Units and 28 ROPs.

Compare those specifications to the Radeon HD 7950, which makes use of a 28 nm design. ATi has set the core frequency at 800 MHz. The GDDR5 RAM works at a speed of 1250 MHz on this specific model. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7950 200 Watts
GeForce GTX 295 289 Watts
Difference: 89 Watts (45%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7950 should in theory be just a bit better than the GeForce GTX 295 overall. (explain)

Radeon HD 7950 240000 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 16224 (7%)

Texel Rate

The GeForce GTX 295 will be a little bit (approximately 3%) faster with regards to anisotropic filtering than the Radeon HD 7950. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 7950 89600 Mtexels/sec
Difference: 2560 (3%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 295 is the winner, by a large margin. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 6656 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 295

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7950

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 295 Radeon HD 7950
Manufacturer nVidia ATi
Year January 8, 2009 January 2012
Code Name G200b Tahiti Pro
Fab Process 55 nm 28 nm
Bus PCIe x16 2.0 PCIe 3.0 x16
Memory 896 MB (x2) 1536 MB
Core Speed 576 MHz (x2) 800 MHz
Shader Speed 1242 MHz (x2) (N/A) MHz
Memory Speed 999 MHz (x2) 1250 MHz
Unified Shaders 240 (x2) 1792
Texture Mapping Units 80 (x2) 112
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 384-bit
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.1 OpenGL 4.2
Power (Max TDP) 289 watts 200 watts
Shader Model 4.0 5.0
Bandwidth 223776 MB/sec 240000 MB/sec
Texel Rate 92160 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 25600 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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