Compare any two graphics cards:
Radeon HD 5670 vs Radeon HD 7950 3GB
IntroThe Radeon HD 5670 comes with a GPU core clock speed of 775 MHz, and the 1024 MB of GDDR5 memory is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 400(80x5) Stream Processors, 20 Texture Address Units, and 8 ROPs.Compare all of that to the Radeon HD 7950 3GB, which has a core clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7950 3GB should be quite a bit faster than the Radeon HD 5670 in general. (explain)
Texel RateThe Radeon HD 7950 3GB will be a lot (approximately 478%) more effective at anisotropic filtering than the Radeon HD 5670. (explain)
Pixel RateThe Radeon HD 7950 3GB should be much (about 313%) more effective at anti-aliasing than the Radeon HD 5670, and also should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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