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Radeon HD 6970 vs Radeon HD 7950

Intro

The Radeon HD 6970 has a clock frequency of 880 MHz and a GDDR5 memory speed of 1375 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It features 1536 SPUs, 96 TAUs, and 32 ROPs.

Compare that to the Radeon HD 7950, which has GPU core speed of 800 MHz, and 1536 MB of GDDR5 RAM running at 1250 MHz through a 384-bit bus. It also is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

Display Graphs

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(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7950 200 Watts
Radeon HD 6970 250 Watts
Difference: 50 Watts (25%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7950 should theoretically be a lot better than the Radeon HD 6970 in general. (explain)

Radeon HD 7950 240000 MB/sec
Radeon HD 6970 176000 MB/sec
Difference: 64000 (36%)

Texel Rate

The Radeon HD 7950 will be just a bit (more or less 6%) faster with regards to anisotropic filtering than the Radeon HD 6970. (explain)

Radeon HD 7950 89600 Mtexels/sec
Radeon HD 6970 84480 Mtexels/sec
Difference: 5120 (6%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 6970 is a better choice, but only just. (explain)

Radeon HD 6970 28160 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 2560 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6970

Amazon.com

Radeon HD 7950

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 6970 Radeon HD 7950
Manufacturer AMD AMD
Year December 2010 January 2012
Code Name Cayman XT Tahiti Pro
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 2048 MB 1536 MB
Core Speed 880 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1375 MHz (5500 MHz effective) 1250 MHz (5000 MHz effective)
Unified Shaders 1536 1792
Texture Mapping Units 96 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 250 watts 200 watts
Shader Model 5.0 5.0
Bandwidth 176000 MB/sec 240000 MB/sec
Texel Rate 84480 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 28160 Mpixels/sec 25600 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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