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Radeon HD 6970 vs Radeon HD 7950


The Radeon HD 6970 features a core clock frequency of 880 MHz and a GDDR5 memory speed of 1375 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It features 1536 SPUs, 96 TAUs, and 32 ROPs.

Compare all that to the Radeon HD 7950, which comes with GPU clock speed of 800 MHz, and 1536 MB of GDDR5 memory set to run at 1250 MHz through a 384-bit bus. It also is comprised of 1792 Stream Processors, 112 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7950 200 Watts
Radeon HD 6970 250 Watts
Difference: 50 Watts (25%)

Memory Bandwidth

Performance-wise, the Radeon HD 7950 should theoretically be much better than the Radeon HD 6970 in general. (explain)

Radeon HD 7950 240000 MB/sec
Radeon HD 6970 176000 MB/sec
Difference: 64000 (36%)

Texel Rate

The Radeon HD 7950 will be a bit (about 6%) more effective at texture filtering than the Radeon HD 6970. (explain)

Radeon HD 7950 89600 Mtexels/sec
Radeon HD 6970 84480 Mtexels/sec
Difference: 5120 (6%)

Pixel Rate

The Radeon HD 6970 should be a bit (about 10%) more effective at full screen anti-aliasing than the Radeon HD 7950, and also will be capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 6970 28160 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 2560 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6970

Radeon HD 7950

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model Radeon HD 6970 Radeon HD 7950
Manufacturer AMD AMD
Year December 2010 January 2012
Code Name Cayman XT Tahiti Pro
Memory 2048 MB 1536 MB
Core Speed 880 MHz 800 MHz
Memory Speed 5500 MHz 5000 MHz
Power (Max TDP) 250 watts 200 watts
Bandwidth 176000 MB/sec 240000 MB/sec
Texel Rate 84480 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 28160 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 96 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 2640 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.


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