Compare any two graphics cards:
GeForce GT 340 1GB vs Radeon HD 7950
IntroThe GeForce GT 340 1GB features a GPU core clock speed of 550 MHz, and the 1024 MB of GDDR5 RAM is set to run at 850 MHz through a 128-bit bus. It also is comprised of 96 Stream Processors, 32 Texture Address Units, and 8 ROPs.Compare that to the Radeon HD 7950, which comes with a clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It features 1792 SPUs, 112 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7950 is 341% quicker than the GeForce GT 340 1GB in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 7950 should be much (more or less 409%) more effective at AF than the GeForce GT 340 1GB. (explain)
Pixel RateThe Radeon HD 7950 should be a lot (more or less 482%) more effective at anti-aliasing than the GeForce GT 340 1GB, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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