Compare any two graphics cards:
Radeon HD 6950 2GB vs Radeon HD 7950 3GB
IntroThe Radeon HD 6950 2GB features core speeds of 800 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 memory. It features 1408 SPUs along with 88 TAUs and 32 ROPs.
Compare those specs to the Radeon HD 7950 3GB, which uses a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory is set to run at a speed of 1250 MHz on this specific card. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
The Radeon HD 7950 3GB should theoretically perform a lot faster than the Radeon HD 6950 2GB in general. (explain)
Texel RateThe Radeon HD 7950 3GB will be quite a bit (approximately 27%) more effective at AF than the Radeon HD 6950 2GB. (explain)
Pixel RateBoth cards have exactly the same pixel fill rate, so in theory they should be equally good at at AA, and be able to handle the same resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.