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Radeon HD 6970 vs Radeon HD 7950 3GB

Intro

The Radeon HD 6970 has a clock speed of 880 MHz and a GDDR5 memory frequency of 1375 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It features 1536 SPUs, 96 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 7950 3GB, which features GPU clock speed of 800 MHz, and 3072 MB of GDDR5 RAM set to run at 1250 MHz through a 384-bit bus. It also is comprised of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7950 3GB 200 Watts
Radeon HD 6970 250 Watts
Difference: 50 Watts (25%)

Memory Bandwidth

In theory, the Radeon HD 7950 3GB should be quite a bit faster than the Radeon HD 6970 in general. (explain)

Radeon HD 7950 3GB 240000 MB/sec
Radeon HD 6970 176000 MB/sec
Difference: 64000 (36%)

Texel Rate

The Radeon HD 7950 3GB should be a little bit (about 6%) more effective at AF than the Radeon HD 6970. (explain)

Radeon HD 7950 3GB 89600 Mtexels/sec
Radeon HD 6970 84480 Mtexels/sec
Difference: 5120 (6%)

Pixel Rate

The Radeon HD 6970 should be a little bit (about 10%) better at full screen anti-aliasing than the Radeon HD 7950 3GB, and should be capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 6970 28160 Mpixels/sec
Radeon HD 7950 3GB 25600 Mpixels/sec
Difference: 2560 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6970

Amazon.com

Radeon HD 7950 3GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 6970 Radeon HD 7950 3GB
Manufacturer AMD AMD
Year December 2010 January 2012
Code Name Cayman XT Tahiti Pro
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 2048 MB 3072 MB
Core Speed 880 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1375 MHz (5500 MHz effective) 1250 MHz (5000 MHz effective)
Unified Shaders 1536 1792
Texture Mapping Units 96 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 250 watts 200 watts
Shader Model 5.0 5.0
Bandwidth 176000 MB/sec 240000 MB/sec
Texel Rate 84480 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 28160 Mpixels/sec 25600 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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