Compare any two graphics cards:
VS

GeForce GTX 560 vs Radeon HD 7970

Intro

The GeForce GTX 560 features a GPU clock speed of 810 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1001 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon HD 7970, which has a clock frequency of 925 MHz and a GDDR5 memory speed of 1375 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7970 8225 points
GeForce GTX 560 3030 points
Difference: 5195 (171%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon HD 7970 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

In theory, the Radeon HD 7970 should be a lot faster than the GeForce GTX 560 overall. (explain)

Radeon HD 7970 264000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 135872 (106%)

Texel Rate

The Radeon HD 7970 should be quite a bit (approximately 161%) faster with regards to anisotropic filtering than the GeForce GTX 560. (explain)

Radeon HD 7970 118400 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 73040 (161%)

Pixel Rate

The Radeon HD 7970 will be a small bit (about 14%) more effective at FSAA than the GeForce GTX 560, and also will be capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 7970 29600 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 3680 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Radeon HD 7970
Manufacturer nVidia AMD
Year May 2011 January 2012
Code Name GF114 Tahiti XT
Memory 1024 MB 3072 MB
Core Speed 810 MHz 925 MHz
Memory Speed 4004 MHz 5500 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 128128 MB/sec 264000 MB/sec
Texel Rate 45360 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 336 2048
Texture Mapping Units 56 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 4313 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield