Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GTX 560 Ti 448
IntroThe GeForce 8600 GT 512MB DDR2 has a clock frequency of 540 MHz and a DDR2 memory frequency of 400 MHz. It also makes use of a 128-bit memory bus, and makes use of a 80 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specs to the GeForce GTX 560 Ti 448, which has GPU clock speed of 732 MHz, and 1280 MB of GDDR5 RAM running at 900 MHz through a 320-bit bus. It also features 448 Stream Processors, 56 TAUs, and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 560 Ti 448 will be 1025% faster than the GeForce 8600 GT 512MB DDR2 overall, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 560 Ti 448 will be much (more or less 374%) better at AF than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe GeForce GTX 560 Ti 448 should be quite a bit (more or less 578%) better at full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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