Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GTX 560 Ti 448
IntroThe GeForce 8600 GT 512MB DDR2 comes with a clock frequency of 540 MHz and a DDR2 memory speed of 400 MHz. It also features a 128-bit memory bus, and uses a 80 nm design. It features 32 SPUs, 16 TAUs, and 8 ROPs.Compare those specifications to the GeForce GTX 560 Ti 448, which makes use of a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 RAM works at a frequency of 900 MHz on this particular card. It features 448 SPUs as well as 56 TAUs and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 560 Ti 448 should in theory be a lot superior to the GeForce 8600 GT 512MB DDR2 in general. (explain)
Texel RateThe GeForce GTX 560 Ti 448 is a lot (more or less 374%) faster with regards to texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 560 Ti 448 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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