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GeForce GTX 260 Core 216 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 260 Core 216 has clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 216 SPUs as well as 72 TAUs and 28 ROPs.

Compare those specs to the GeForce GTX 560 Ti 448, which comes with a clock speed of 732 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 320-bit memory bus, and uses a 40 nm design. It features 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 8 Watts (4%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 will be 29% quicker than the GeForce GTX 260 Core 216 in general, due to its higher bandwidth. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 32112 (29%)

Texel Rate

The GeForce GTX 260 Core 216 should be a bit (approximately 1%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 480 (1%)

Pixel Rate

The GeForce GTX 560 Ti 448 should be much (more or less 82%) faster with regards to AA than the GeForce GTX 260 Core 216, and should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 13152 (82%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year September 16, 2008 December 2011
Code Name G200 GF110
Memory 896 MB 1280 MB
Core Speed 576 MHz 732 MHz
Memory Speed 1998 MHz 3600 MHz
Power (Max TDP) 202 watts 210 watts
Bandwidth 111888 MB/sec 144000 MB/sec
Texel Rate 41472 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 216 448
Texture Mapping Units 72 56
Render Output Units 28 40
Bus Type GDDR3 GDDR5
Bus Width 448-bit 320-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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