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GeForce GTX 260 Core 216 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 260 Core 216 features a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 RAM runs at 999 MHz through a 448-bit bus. It also is comprised of 216 Stream Processors, 72 TAUs, and 28 ROPs.

Compare all of that to the GeForce GTX 560 Ti 448, which uses a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 RAM works at a frequency of 900 MHz on this card. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 8 Watts (4%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti 448 should theoretically be quite a bit better than the GeForce GTX 260 Core 216 in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 32112 (29%)

Texel Rate

The GeForce GTX 260 Core 216 should be a bit (more or less 1%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 480 (1%)

Pixel Rate

The GeForce GTX 560 Ti 448 is quite a bit (approximately 82%) more effective at FSAA than the GeForce GTX 260 Core 216, and also capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 13152 (82%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year September 16, 2008 December 2011
Code Name G200 GF110
Memory 896 MB 1280 MB
Core Speed 576 MHz 732 MHz
Memory Speed 1998 MHz 3600 MHz
Power (Max TDP) 202 watts 210 watts
Bandwidth 111888 MB/sec 144000 MB/sec
Texel Rate 41472 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 216 448
Texture Mapping Units 72 56
Render Output Units 28 40
Bus Type GDDR3 GDDR5
Bus Width 448-bit 320-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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