Compare any two graphics cards:
GeForce GTX 460 (OEM) vs GeForce GTX 560 Ti 448
IntroThe GeForce GTX 460 (OEM) features a core clock frequency of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the GeForce GTX 560 Ti 448, which uses a 40 nm design. nVidia has clocked the core speed at 732 MHz. The GDDR5 memory is set to run at a frequency of 900 MHz on this particular model. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 560 Ti 448 should be 32% faster than the GeForce GTX 460 (OEM) in general, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 560 Ti 448 should be just a bit (about 13%) more effective at texture filtering than the GeForce GTX 460 (OEM). (explain)
Pixel RateThe GeForce GTX 560 Ti 448 will be quite a bit (about 41%) faster with regards to anti-aliasing than the GeForce GTX 460 (OEM), and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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