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GeForce GTX 560 Ti 448 vs Radeon HD 5970

Intro

The GeForce GTX 560 Ti 448 has a GPU core speed of 732 MHz, and the 1280 MB of GDDR5 memory is set to run at 900 MHz through a 320-bit bus. It also features 448 SPUs, 56 Texture Address Units, and 40 ROPs.

Compare all that to the Radeon HD 5970, which has core speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1600 SPUs along with 160 TAUs and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Radeon HD 5970 294 Watts
Difference: 84 Watts (40%)

Memory Bandwidth

As far as performance goes, the Radeon HD 5970 should theoretically be quite a bit better than the GeForce GTX 560 Ti 448 overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 112000 (78%)

Texel Rate

The Radeon HD 5970 is a lot (approximately 466%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 191008 (466%)

Pixel Rate

The Radeon HD 5970 should be much (about 217%) faster with regards to anti-aliasing than the GeForce GTX 560 Ti 448, and will be capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 63520 (217%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 5970
Manufacturer nVidia AMD
Year December 2011 November 2009
Code Name GF110 Hemlock XT
Memory 1280 MB 1024 MB (x2)
Core Speed 732 MHz 725 MHz (x2)
Memory Speed 3600 MHz 4000 MHz (x2)
Power (Max TDP) 210 watts 294 watts
Bandwidth 144000 MB/sec 256000 MB/sec
Texel Rate 40992 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 448 1600 (x2)
Texture Mapping Units 56 160 (x2)
Render Output Units 40 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 3000 million 2154 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 560 Ti 448 vs Radeon HD 5970”
Thushara says:

I Love 5970!!!!

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