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GeForce GTX 560 Ti 448 vs GeForce GTX 590

Intro

The GeForce GTX 560 Ti 448 features a GPU core clock speed of 732 MHz, and the 1280 MB of GDDR5 memory runs at 900 MHz through a 320-bit bus. It also is made up of 448 Stream Processors, 56 Texture Address Units, and 40 Raster Operation Units.

Compare all that to the GeForce GTX 590, which makes use of a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory works at a frequency of 855 MHz on this particular model. It features 512 SPUs as well as 64 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 560 Ti 448 4200 points
Difference: 2480 (59%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce GTX 590 365 Watts
Difference: 155 Watts (74%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should theoretically be quite a bit better than the GeForce GTX 560 Ti 448 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 184320 (128%)

Texel Rate

The GeForce GTX 590 should be a lot (about 90%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 36704 (90%)

Pixel Rate

The GeForce GTX 590 should be quite a bit (approximately 99%) better at anti-aliasing than the GeForce GTX 560 Ti 448, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 28992 (99%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 590
Manufacturer nVidia nVidia
Year December 2011 March 2011
Code Name GF110 GF110
Memory 1280 MB 1536 MB (x2)
Core Speed 732 MHz 607 MHz (x2)
Memory Speed 3600 MHz 3420 MHz (x2)
Power (Max TDP) 210 watts 365 watts
Bandwidth 144000 MB/sec 328320 MB/sec
Texel Rate 40992 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 448 512 (x2)
Texture Mapping Units 56 64 (x2)
Render Output Units 40 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe 2.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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