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GeForce GTX 560 Ti 448 vs GeForce GTX 590

Intro

The GeForce GTX 560 Ti 448 comes with a GPU core speed of 732 MHz, and the 1280 MB of GDDR5 RAM runs at 900 MHz through a 320-bit bus. It also features 448 SPUs, 56 TAUs, and 40 ROPs.

Compare all that to the GeForce GTX 590, which has core speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 560 Ti 448 4200 points
Difference: 2480 (59%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce GTX 590 365 Watts
Difference: 155 Watts (74%)

Memory Bandwidth

The GeForce GTX 590, in theory, should perform a lot faster than the GeForce GTX 560 Ti 448 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 184320 (128%)

Texel Rate

The GeForce GTX 590 is much (approximately 90%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 36704 (90%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 590 is superior to the GeForce GTX 560 Ti 448, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 28992 (99%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 590
Manufacturer nVidia nVidia
Year December 2011 March 2011
Code Name GF110 GF110
Memory 1280 MB 1536 MB (x2)
Core Speed 732 MHz 607 MHz (x2)
Memory Speed 3600 MHz 3420 MHz (x2)
Power (Max TDP) 210 watts 365 watts
Bandwidth 144000 MB/sec 328320 MB/sec
Texel Rate 40992 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 448 512 (x2)
Texture Mapping Units 56 64 (x2)
Render Output Units 40 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe 2.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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