Compare any two graphics cards:
VS

GeForce GTX 560 Ti 448 vs GeForce GTX 590

Intro

The GeForce GTX 560 Ti 448 comes with a core clock frequency of 732 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 320-bit memory bus, and makes use of a 40 nm design. It is comprised of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare all that to the GeForce GTX 590, which has core clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 560 Ti 448 4200 points
Difference: 2480 (59%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce GTX 590 365 Watts
Difference: 155 Watts (74%)

Memory Bandwidth

The GeForce GTX 590, in theory, should perform quite a bit faster than the GeForce GTX 560 Ti 448 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 184320 (128%)

Texel Rate

The GeForce GTX 590 should be much (about 90%) better at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 36704 (90%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 590 is a better choice, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 28992 (99%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti 448 GeForce GTX 590
Manufacturer nVidia nVidia
Year December 2011 March 2011
Code Name GF110 GF110
Memory 1280 MB 1536 MB (x2)
Core Speed 732 MHz 607 MHz (x2)
Memory Speed 3600 MHz 3420 MHz (x2)
Power (Max TDP) 210 watts 365 watts
Bandwidth 144000 MB/sec 328320 MB/sec
Texel Rate 40992 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 448 512 (x2)
Texture Mapping Units 56 64 (x2)
Render Output Units 40 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe 2.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield