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GeForce GTX 550 Ti vs GeForce GTX 560 Ti 448
IntroThe GeForce GTX 550 Ti has a clock frequency of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also makes use of a 192-bit bus, and makes use of a 40 nm design. It is made up of 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.Compare those specs to the GeForce GTX 560 Ti 448, which makes use of a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 memory is set to run at a speed of 900 MHz on this card. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 560 Ti 448 is 46% quicker than the GeForce GTX 550 Ti overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 560 Ti 448 will be quite a bit (approximately 42%) better at texture filtering than the GeForce GTX 550 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 560 Ti 448 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
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Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 550 Ti vs GeForce GTX 560 Ti 448”http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-550ti/specifications
Here it says gtx 550ti is also OpenGl 4.2