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GeForce GTX 550 Ti vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 550 Ti has a clock speed of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also makes use of a 192-bit memory bus, and makes use of a 40 nm design. It is made up of 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

Compare that to the GeForce GTX 560 Ti 448, which features a core clock speed of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 320-bit memory bus, and makes use of a 40 nm design. It features 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GTX 550 Ti 1897 points
Difference: 2303 (121%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 94 Watts (81%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 should perform much faster than the GeForce GTX 550 Ti overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 45504 (46%)

Texel Rate

The GeForce GTX 560 Ti 448 should be much (about 42%) better at texture filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 12192 (42%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 560 Ti 448 is superior to the GeForce GTX 550 Ti, and very much so. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 7680 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year March 2011 December 2011
Code Name GF116 GF110
Memory 1024 MB 1280 MB
Core Speed 900 MHz 732 MHz
Memory Speed 4104 MHz 3600 MHz
Power (Max TDP) 116 watts 210 watts
Bandwidth 98496 MB/sec 144000 MB/sec
Texel Rate 28800 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 192 448
Texture Mapping Units 32 56
Render Output Units 24 40
Bus Type GDDR5 GDDR5
Bus Width 192-bit 320-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 3000 million
Bus PCIe 2.1 x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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