Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs GeForce GTX 560
IntroThe GeForce 9500 GT 1GB GDDR3 uses a 55 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 memory works at a frequency of 800 MHz on this card. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare all of that to the GeForce GTX 560, which comes with a GPU core clock speed of 810 MHz, and 1024 MB of GDDR5 memory set to run at 1001 MHz through a 256-bit bus. It also is comprised of 336 Stream Processors, 56 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 560 should be 401% quicker than the GeForce 9500 GT 1GB GDDR3 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 560 is much (approximately 415%) more effective at anisotropic filtering than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 560 is superior to the GeForce 9500 GT 1GB GDDR3, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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