Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTX 260 vs GeForce GTX 560

Intro

The GeForce GTX 260 features a GPU core speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also is comprised of 192 SPUs, 64 TAUs, and 28 Raster Operation Units.

Compare all that to the GeForce GTX 560, which comes with GPU core speed of 810 MHz, and 1024 MB of GDDR5 memory set to run at 1001 MHz through a 256-bit bus. It also is made up of 336 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 260 182 Watts
Difference: 32 Watts (21%)

Memory Bandwidth

In theory, the GeForce GTX 560 should perform a little bit faster than the GeForce GTX 260 overall. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 16240 (15%)

Texel Rate

The GeForce GTX 560 should be much (more or less 23%) better at texture filtering than the GeForce GTX 260. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 8496 (23%)

Pixel Rate

The GeForce GTX 560 will be a lot (about 61%) better at FSAA than the GeForce GTX 260, and also will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 9792 (61%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 560

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 GeForce GTX 560
Manufacturer nVidia nVidia
Year June 16, 2008 May 2011
Code Name G200 GF114
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 810 MHz
Shader Speed 1242 MHz 1600 MHz
Memory Speed 999 MHz (1998 MHz effective) 1001 MHz (4004 MHz effective)
Unified Shaders 192 336
Texture Mapping Units 64 56
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 182 watts 150 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 128128 MB/sec
Texel Rate 36864 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 25920 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Comments

One Response to “GeForce GTX 260 vs GeForce GTX 560”
Vadim says:

Довольно неплохая видяха GTX260, купил за $300 2 года назад досихпор играю в современные игры без тормозов.

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree